Privacy Policy
Last updated: November 5, 2026
Splashwick is made by RoodleSoft LLC. This page explains what the game stores and sends, why, and how you can control or remove it. If something here doesn't match what the game actually does, that's a bug in this page — tell us and we'll fix it.
The short version: Splashwick has no accounts, no ads and no analytics. We don't ask for your name, email, age or location. Your game progress is saved on your own device and is never uploaded. Nothing is sent to the co-op server unless you choose to host or join a co-op room, and what is sent then is listed below. We don't sell your data to anyone.
What the game stores on your device
The game keeps its saves and settings in your device's local storage. It stays on your device; we never receive it, and we can't see it.
- Saved games. Up to three save slots, each with a backup copy: your progress, money, catches, gear, buildings, friendships and story progress, and the character name you chose.
- Character name. A name you pick with the on-screen letter picker (letters only, up to 12). It is used inside the game and, in co-op, shown to the other players in your room. Please don't use your real name; if you are a parent, we suggest a nickname.
- Options and preferences. Music and sound, touch button size, left-handed layout, vibration (on, low or off), and the accessibility settings (text size, easy-read font, high contrast, reduced motion and flash, assist and relaxed-clock options).
- A random co-op ID. A random code created the first time you try co-op, so a room can tell players apart. It is not tied to your name, email, account or device details.
- Photos, only if you choose. Photo mode takes a picture of the game screen only when you press the button. It is then passed to your device's share sheet or saved to your device as a PNG file, depending on what your device supports. The game never uploads it anywhere.
Optional co-op
Co-op is the only feature that talks to a Splashwick server. Nothing is sent to the co-op server unless you host or join a room. Then the game opens a live connection to the Splashwick relay and sends:
- the four-character room code you host or join;
- your random co-op ID and your character name (letters only, up to 12);
- your character's look (outfit numbers);
- your position and direction, and your boat and fishing state, many times a second while you play;
- numbers for the preset emotes and phrases you choose;
- events when you catch a fish (the fish's ID);
- gift items you give (a fish, coins or a dish); and
- changes to the shared world, such as time of day, story progress, purchases and building placements.
The relay only passes these messages to the other players in your room, and forgets them. It does not read, log or keep them. While a room is open, its storage holds only random IDs, slot numbers, roles and timestamps, and that is erased when the room ends.
There is no free-text chat, no voice, no photos, no links and no matchmaking, and rooms are invite-code only: you only meet people you give your code to. The host can remove players. The connection closes when you leave the room or close the game. The game's co-op connection is handled by Cloudflare, which, like any network host, can see IP addresses and standard connection details while a connection is open.
Other network requests
Besides co-op, the game's code makes only two small kinds of request, both plain requests to the same server the game was loaded from and neither carrying your saves, name or co-op ID: a check when it starts, and a request for the game's version number when you open the About screen. If you choose to share a room code, it goes through your device's share sheet or clipboard, and only when you press the button.
What we don't do
- No accounts, logins or sign-ups.
- No ads and no ad networks.
- No analytics, tracking pixels, crash-reporting services or other third-party scripts, in the game or on this website. The pages load everything from this site, with no external fonts or libraries.
- No cookies set by the game or this website.
- No selling or renting your data to anyone, ever.
Hosting
This website is served by Cloudflare. As with any web host, Cloudflare processes your IP address and basic request information to deliver the pages and protect against abuse, under its own privacy policy. Asking for support by email is covered under Contact.
Children’s privacy
Splashwick is designed so that children can play it safely. The game has no accounts, no ads and no third-party tracking, and we don't collect personal information from players, children or adults. We don't ask for a child's name, email address, age, photo, location or contact details. The only things a player can enter are a nickname picked from an on-screen alphabet and a room code. Co-op has no free-text chat, no voice and no public lobbies, so children can't message strangers; they only meet people who have the code they share. Players talk using preset emotes and phrases only, and the host can remove anyone.
Parents and guardians can simply choose not to use co-op, and the game sends nothing. If you do use it, we suggest an adult sets up co-op and shares the room code only with people the child knows. If you are a parent or guardian and have a question or concern, or you believe your child has shared personal information with us, email support@roodlesoft.com and we'll look into it right away.
Your choices and deleting your data
- Play without using co-op, and the game sends nothing to the co-op server.
- Turn vibration on, low or off in the game's options.
- Delete a save slot in the game to remove that save and its backup.
- Uninstalling the game or clearing its data removes everything stored locally, including settings and the random co-op ID.
- Co-op data is not retained after a room ends.
- Email us any time with questions about this policy.
Changes to this policy
If this policy changes, we'll update the date at the top of this page and describe what changed here.
Contact
Questions about this policy or your data: support@roodlesoft.com